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Does Smite Increas Dmg To Withertreehorse

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A Movement penalty is caused by certain actions. These penalties will reduce a god's movement speed while they perform them. The Backpedal penalty is applied when walking backward. The Strafing penalty is applied for moving sideways. The Basic Attack penalty is applied while firing basic attacks and for a short time afterwards. None of these penalties are shown in the movement speed counter. Some effects such as Medusa's passive ability, or items like Hastened Katana allow one or more of these penalties to be ignored.

Angus, for example, is a DPS (damage per second) attacker, Sigurd becomes immune to damage for 5 seconds, and Moloch does damage while stunning the enemy. Marksmen, meanwhile, are projectile launchers that fight at the back and tend to be on the squishier side – we won't go into detail here, as they work very similarly to each other.

  1. Smite is an enchantment applied to a sword or axe, increasing the damage dealt to undead mobs. 1 Usage 1.1 Damage per hit 1.1.1 Java Edition 1.1.2 Bedrock Edition 2 Incompatibilities 3 Data values 3.1 ID 4 History 5 Issues Smite applied to a sword or axe increases damage dealt to skeletons, zombies, zombie villagers, withers, wither skeletons, zombified piglins, skeleton horses, zombie horses.
  2. Increases attack damage dealt to mobs: 16: Smite (smite) V: Increases attack damage against undead mobs: 17: Sweeping Edge (sweeping) III: Increases damage of sweep attack: 22: 1.11.1: Unbreaking (unbreaking) III: Increases durability of item: 34.
  3. Smite Damage The following things work with Smite. Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10) NOTE: Bonus damage is.not. based on the weapon type (e.g. For daggers each point of DEX adds.75% ED along with a similar bonus for STR).

According to community experiments:

  • Backpedal penalty = 40% reduced†
  • Strafing penalty = 20% reduced†
  • Ranged Basic Attack penalty = 50% reduced†
  • Melee Basic Attack penalty = 35% reduced†

†These numbers are based on player experimentation. No official values have been given.

Note: Movement speed reduction from the mentioned above sources can be compounded, but cannot exceed 50% reduction (e.g moving backwards while attacking will only reduce the player's movement speed by 50%).

Retrieved from 'https://smite.gamepedia.com/Movement_penalty?oldid=383589'
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Does smite do more damage to the wither

This short guide focuses on the Paladin skill Smite, with details on how to calculate the damage, which shields work best, which bonuses work with the shield and which do not, and more. (Source.)

Contact important infomrs. mac's classes nyc.

Does Smite Do More Damage To The Wither

Diablo II Strategy Guide Info:
Does Smite Increas Dmg To Withertreehorse
  • Patch: v1.11
  • Gametype:PvE/PvM
  • Class:Paladin
  • Author:Oramin, Bloodshrike


  • 1Smite Damage
    • 1.1The following things work with Smite
  • 3What is the Best Shield with Smite?

The following things work with Smite[edit]

  • Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)

NOTE: Bonus damage is *not* based on the weapon type (e.g. for daggers each point of DEX adds .75% ED along with a similar bonus for STR).

  • +Skills (increase damage a LOT)
  • Crushing Blow (including CB on the weapon; e.g. 'Black' runeword)
  • Weapon range (Thanks to Talamek for verifying this in 1.11)
  • Weapon speed (see below)
  • Life Tap (charges can be found on wands and daggers, save this for tough spots)
  • Freezes Target (including from the weapon; e.g. Sureshrill Frost)
  • Hit Blinds Target (From all gear, including the weapon and the shield)
  • Slow (including from the weapon; e.g. Pompeii's Wrath)
  • % Chance to cast (including from the weapon)
  • Prevent Monster Heal
  • Open Wounds (new for 1.10)

Display Error[edit]

The following things work with Smite but do *not* display on the Character screen:

  • Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention; thanks to Mikeandroe for helping test) (new for 1.10)

Note: The %ED actually does *sort of* display. Each 100% ED increases damage displayed by 1. (Thanks to Talamek for testing in 1.11)

The following items increase the shield damage: Redeemer, Astreon's Iron Ward, Stone Crusher, 'Grief' runeword (Redeemer confirmed by Stopherson) (new for 1.10)

  • Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). (Thanks to Mikeandroe for helping test).


The following things do not work with Smite[edit]

  • Leech (life/mana)
  • Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11)
  • Knockback (apart from the standard Knockback on the skill)
  • Elemental damage from equipment or charms
  • Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
  • Poison damage from charms or the Venom proc on 'Treachery' (tested by Oramin in 1.12) or on 'Grief' (tested by Greentea101 in 1.12)
  • Magic damage from Sanctuary (note that I havent verified this for 1.10+ but I dont see any reason it should have changed; the area effect will still work, just not the applied damage) (added on behalf of gibbousmoon)
  • Gear and charms that add a set amount of damage (verified by SSJPunk) except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite except for the STR bonus)
  • Enhanced Damage on the weapon
  • Enhanced Damage to Demons (e.g. Laying of Hands) (Thanks to Bonkshasa, Posterboy, and Talamek for testing)
  • Enhanced Damage to Undead (Thanks to Talamek for testing in 1.11)

Smite speed is dependent on:

  • Base weapon speed (odd but true)
  • % EIAS from Fanaticism
  • IAS in gear
  • 6 frame Smite is the fastest possible

Just to clarify, Smite is not ITD (Ignores Target Defense), it automatically hits. You can find a description of the difference in Ernirs excellent thread Things You Should Know About Diablo 2.

Note: Some of the testing procedures can be found in later posts in this thread for those who want to know how the results were reached.

Version 1.11

Oldman's Throwsmiter guide claims that the Herald of Zakarum is a poor Smiter shield. Actually, the +Skills that you get from the HOZ make up for a lot.

Sacred Rondache[edit]

Does Smite Increase Dmg To Withertreehorse

Damage: 35 to 58

  • Level 20 Smite = +300%
  • Level 20 Holy Shield = +57 to +60
  • Level 20 Fanaticism = +373%

(92 to 118) * (1 + 3.00 + 3.73) = 711 to 912

Does Smite Increas Dmg To Withertreehorse

This short guide focuses on the Paladin skill Smite, with details on how to calculate the damage, which shields work best, which bonuses work with the shield and which do not, and more. (Source.)

Contact important infomrs. mac's classes nyc.

Does Smite Do More Damage To The Wither

Diablo II Strategy Guide Info:
  • Patch: v1.11
  • Gametype:PvE/PvM
  • Class:Paladin
  • Author:Oramin, Bloodshrike


  • 1Smite Damage
    • 1.1The following things work with Smite
  • 3What is the Best Shield with Smite?

The following things work with Smite[edit]

  • Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)

NOTE: Bonus damage is *not* based on the weapon type (e.g. for daggers each point of DEX adds .75% ED along with a similar bonus for STR).

  • +Skills (increase damage a LOT)
  • Crushing Blow (including CB on the weapon; e.g. 'Black' runeword)
  • Weapon range (Thanks to Talamek for verifying this in 1.11)
  • Weapon speed (see below)
  • Life Tap (charges can be found on wands and daggers, save this for tough spots)
  • Freezes Target (including from the weapon; e.g. Sureshrill Frost)
  • Hit Blinds Target (From all gear, including the weapon and the shield)
  • Slow (including from the weapon; e.g. Pompeii's Wrath)
  • % Chance to cast (including from the weapon)
  • Prevent Monster Heal
  • Open Wounds (new for 1.10)

Display Error[edit]

The following things work with Smite but do *not* display on the Character screen:

  • Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention; thanks to Mikeandroe for helping test) (new for 1.10)

Note: The %ED actually does *sort of* display. Each 100% ED increases damage displayed by 1. (Thanks to Talamek for testing in 1.11)

The following items increase the shield damage: Redeemer, Astreon's Iron Ward, Stone Crusher, 'Grief' runeword (Redeemer confirmed by Stopherson) (new for 1.10)

  • Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). (Thanks to Mikeandroe for helping test).


The following things do not work with Smite[edit]

  • Leech (life/mana)
  • Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11)
  • Knockback (apart from the standard Knockback on the skill)
  • Elemental damage from equipment or charms
  • Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
  • Poison damage from charms or the Venom proc on 'Treachery' (tested by Oramin in 1.12) or on 'Grief' (tested by Greentea101 in 1.12)
  • Magic damage from Sanctuary (note that I havent verified this for 1.10+ but I dont see any reason it should have changed; the area effect will still work, just not the applied damage) (added on behalf of gibbousmoon)
  • Gear and charms that add a set amount of damage (verified by SSJPunk) except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite except for the STR bonus)
  • Enhanced Damage on the weapon
  • Enhanced Damage to Demons (e.g. Laying of Hands) (Thanks to Bonkshasa, Posterboy, and Talamek for testing)
  • Enhanced Damage to Undead (Thanks to Talamek for testing in 1.11)

Smite speed is dependent on:

  • Base weapon speed (odd but true)
  • % EIAS from Fanaticism
  • IAS in gear
  • 6 frame Smite is the fastest possible

Just to clarify, Smite is not ITD (Ignores Target Defense), it automatically hits. You can find a description of the difference in Ernirs excellent thread Things You Should Know About Diablo 2.

Note: Some of the testing procedures can be found in later posts in this thread for those who want to know how the results were reached.

Version 1.11

Oldman's Throwsmiter guide claims that the Herald of Zakarum is a poor Smiter shield. Actually, the +Skills that you get from the HOZ make up for a lot.

Sacred Rondache[edit]

Does Smite Increase Dmg To Withertreehorse

Damage: 35 to 58

  • Level 20 Smite = +300%
  • Level 20 Holy Shield = +57 to +60
  • Level 20 Fanaticism = +373%

(92 to 118) * (1 + 3.00 + 3.73) = 711 to 912

Herald of Zakarum[edit]

Unique Gilded Shield

  • Damage: 20 to 28
  • Level 24 Smite = +360%
  • Level 24 Holy Shield = +73 to +76
  • Level 22 Fanaticism = +407%

(93 to 104) * (1 + 3.60 + 4.07) = 806 to 902

Leaving us with a higher average damage from the HOZ. Note that an upgraded HOZ would be even better.


Version 1.11

It behaves like a standard weapon (except the %ED on the shield isn't equivalent to %ED on a weapon).

  1. Take the shield's base damage.
  2. Add anything that increases the shield damage.
  3. Multiply by non-weapon sources of %ED.

For example: Where to get dmg files bankruptcy.

(Shield Base + Holy Shield bonus + Grief bonus) * (1 + Smite %ED bonus + STR %ED bonus + Fanaticism %ED bonus + off-weapon %ED bonus) = Total damage

The reason for this section is that the LCS (Lying Character Screen) isn't necessarily accurate. If you want to know the damage that you are actually doing you should run the numbers yourself.


Version 1.11

This is a pretty straightforward method. I will explain how I did it and let the reader determine how best to adapt it. Note: I was using my Hammerdin with this method and not a Smiter.

I had two shields, a Herald of Zakarum and an elite Paladin shield with +2 skills.

  • In weapon 1, I had a knout with the 'Black' runeword (thul + io + nef).
  • In weapon 2, I had a flail with the 'Malice' runeword (ith + el + eth).
  • I had 1 point in Smite, 1 point in Fanaticism, and max Holy Shield.

Hit UberD with a Smite blow while wielding weapon 2. This should be easy enough as Smite ignores defense and blocking. By hitting him with the 'Malice' weapon equipped you cause the Prevent Monster Heal on the weapon to be applied to him.

Now switch over to the 'Black' weapon. I picked a knout because it is already a very fast weapon and weapon speed affects the speed of a Smite attack. The 'Black' runeword has 40% chance of Crushing Blow, which is also applied to a Smite attack. This will very quickly drop him down to a sliver of life. After that it is just a matter of drinking potions while waiting for him to die.

Note: Prevent Monster Heal does not work on the Pandemonium Ubers (I'm unclear if it still works on the Clone). To get a similar effect for the Pandemonium Ubers, use gear that has Open Wounds on it. (Thanks to gta-maloy] for the information) (new for 1.11)

Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Guide:Smite_FAQ_v1.11,_by_Oramin_and_Bloodshrike&oldid=16004'





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